
The much anticipated sequel scores in it’s first week of sales. More after the jump!

On the back of mostly universal fan praise and a decent critical response, Assassin’s Creed II (2) has racked up a very impressive first week of international sales.
According to IGN, Ubisoft estimate that 1.6 million copies of the game have sold so far, a solid 32% increase on the launch of the first game in 2007.
It seems obvious to assume that sales will continue to build as we move into the holiday season, and it’s very encouraging for Ubisoft to see such a strong start on top of a major rival release in Modern Warfare 2.
Assassin’s Creed II takes place in an open world with nonlinear gameplay, allowing the player to free roam within several regions throughout late 15th century Italy, such as Venice, Florence, and the Tuscan countryside. A new version of the Animus is used in the game, providing in-game context for changes and additions to several game elements. A database is available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus only recovering minor injuries. More grievous injuries require visiting a street-side doctor for medicine.
The player may now swim in water, and eagle vision; the ability to identify specific people and landmarks, is used in third-person view. A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons and translating documents. Within the game, the player will be able to use Leonardo’s flying machine (based on real-life plans by Leonardo), while on a mission. (Wikipedia)













